The Most Important Ingredient in Designing a Successful Product

Success product design ingredientCustomers: the people pivotal to success, crucial for survival.

What you need to know about customers: Who are they? What do they want? What do they need? How do they feel? 

How do you find out? Through Customer Development.

A few weeks ago I was fortunate to participate in the Lean Startup Machine London, an intensive workshop that took us through the process of developing an idea into a viable product, using customer development as the key ingredient.

Embarking on the course I knew I had a lot to learn about understanding startups and growing them. What I didn’t appreciate was how much I could learn about customer development in the space of one weekend.

Where Success Comes From

The perception is often that successful products stem from great ideas. However the weekend taught me that ideas are actually just the beginning:

Success comes from understanding, from empathy, and from solving real problems for real people. 

What is Customer Development?

In my rather sheltered experience of innovation, I thought I’d grasped the concept of customer development: the process of defining who would actually use and pay for your product. Answering the questions ‘who will pay for this?’, ‘what do they want’ and ‘when will they use it?’. What I failed to comprehend was that customer development isn’t just a step, it’s a continuous process that keeps on running.

Problems First, Solutions Later

As a strong advocate for coproduction, I knew the importance of talking and involving ‘real’ people in testing and steering a product. I felt confident in my ability to understand how to harness ideas and feedback in meaningful ways and how to utilize them to create a great product that is both wanted and needed. I didn’t realise that the significance lies not in having a great solution to a problem but in actually having a great problem to solve. I didn’t realize that talking about a solution, does not in fact lead to understanding your customer.

Beware the Confirmation Bias

Literature, research, facts and figures. Focus groups, questionnaires, and directed conversations. They deliver results, they prove a need, and they get people saying ‘yes’ but the thing is they are all open to bias. They can only confirm an idea. This is a fundamental lesson in trying to make a product succeed.

I very quickly discovered that developing your customer doesn’t happen through google, guess work or reading academic documents. Talking to family or friends doesn’t count either – after all how many relatives will tell you your baby is ugly? Getting out and holding conversations with the actual customer is key to understanding what they really need.

Get Customers to Talk About Problems

The questions who, what, where and how soon became my best friends, very quickly followed by whys, and more whys. What I was seeing was if you present an assumed problem to an assumed customer the chances are they will both be validated.  Through asking open-ended questions and in showing a potentially unnatural interest I learnt people love to talk, and love to talk about problems.

Go Deeper for Better Insights

I also began to understand that moments of awkwardness generate opportunities. That silence is a friend (sometimes) – it’s the opportunity to enquire about why they are not answering. What are they thinking? Is it confusion or sensitivity? Have I found an emotion? Insights into people’s lives are difficult to get but essential to capture and it’s often in the words not shared where the greatest information lies.

Nail the Migraine, Not Just the Headaches

Developing the customer, understanding their drive, the emotions they feel, the ‘migraines’, not just headaches, they suffer became my most important component for building a successful product that weekend. Or, more truthfully, the apparent fail in developing my customer became my biggest error in not building a successful product that weekend. The combination of needs, goals, behaviours and most importantly the true pains of a person is what needs to be understood before taking the next step and creating a solution.

In just one weekend I experienced the empty feeling that is watching a product you’ve designed, fail. I felt the frustration of repeatedly grasping crumbs of problems rather than the full cookie. But I learnt something far more valuable, that the power of design doesn’t lie in an idea, solution or product, but in understanding a person’s heartfelt and deepest experience.

Developing a Mental Health App: My Experience

My Journey Early Intervention Mental Health AppSarah Amani shares her account of developing ‘My Journey’ one of the few youth mental health apps already in existence. [Read more...]

Why Build a Minimum Viable Product?

Features v MVPHow many features are you planning for your app or website?

Whether you’re planning only 2-3, or as many as 23 the chances are that if you don’t find the one killer feature that will make it stand on its own then it’s likely to fail. Building a Minimum Viable Product (MVP) is one way of helping you learn what that feature is, as quickly, cheaply and efficiently as possible. [Read more...]

The Magic of Paper Prototyping

The Situation Page Paper Prorotype

MOMO Situation Page V1 – in black & white, 100gsm card

This is a guest post by Annabelle Davis of sixteen25. In it Annabelle shares her recent experiences of paper prototyping Mind Of My Own, a Nominet Trust funded self-advocacy app. To find out more about use of paper prototyping with young people check out the links at the bottom of the post.

The concept of paper prototyping has always been slightly lost on me. Since I first heard about it the question ‘how can a sheet of paper replicate an app?’ has rattled around my head, as has ‘how do young people engage with a piece of paper in a way that gives us meaningful information?’ [Read more...]

My Innovation Labs Journey

My journey to Innovation LabsHow I got here today… (this post is by Steff Lee, Project Board Member)

I received the invitation to join Innovation Labs in 2010 when I had extremely low self-esteem and had just moved out of the family home into a town where I knew no one.  Filling in the application form was a huge challenge as I thought very little of myself.  I was not ‘’exciting’’ enough to get into a project that was so good.  When I received the email to say that I had been accepted I was so excited. [Read more...]

Digital Mental Health Conference: Harnessing the Power of Digital for Better Mental Health

On the same day as the Labs startup event, just thirty miles away in Horley the NHS South of England (East) delivered the first South Coast Digital Mental Health Conference. The event brought together innovators and implementers of digital technologies in mental health, to disrupt and improve how we use technology to improve mental health care.

Get the conference presentations here and the rest of the conference materials here.

Wow! What I Learnt at the Healthcare Innovation Expo

Healthcare Innovation Expo 2013I recently attended this two day annual event which showcases healthcare innovation . Most, but not all, of this related to the NHS and it was attended by over a thousand people working in healthcare. I came across some really exciting things that are relevant to the Innovation Labs initiative. Here are some more details on them. [Read more...]

Startup Day Report

Startup Day Twitter FeedLast week, the Innovation Labs Startup Day marked the beginning of Phase 2. On Monday 18th March, all the grant recipients came together at Comic Relief HQ in London to meet each other for the first time. There to greet them were the members of the Project Board and representatives from each of the Labs funders. [Read more...]

Why Iterative Design Is Young People Friendly

Iterative design

I’ve definitely learned the hard way that iterative design approaches are worth a shot. I’ve spent a lot of time co-creating with young people, painstakingly trying to see if a relatively small group can iron out design issues, only to realise that if we just tried out some initial versions of products, got them out there for further feedback and then improved as we went, then we’d probably have much happier outcomes.

The iterative approach is one we’re taking with [Read more...]

Audio: Startup Day Pitches

What it is: A series of two minute pitches from each of the teams involved in Innovation Labs – Board, Funders, Funded Projects and Support Teams

Date: March 18th, 2013

Venue: Comic Relief HQ, London

Sound quality: Generally OK, though on some you’ll need to up the volume as we struggled to get the mic close enough to some of the pitchers

Videos: Ideas Becoming Real

This week’s Project Startup Day brought the seven funded projects together and gave us a chance to chew the fat on our individual and collective challenges ahead. Dealing with those challenges is one of the things this blog will be helping the projects to do.

In these three videos Mark Brown talks about the challenges facing Doc Ready, one of the Labs crispest looking products, Dan Sutch from Nominet Trust provides a funder’s perspective on where we’re at and where we’re going, and Gemma and Mei reflect on their experience of guiding the Labs initiative from the Project Board.

Mark OneinFour talks Doc Ready

Mei and Gemma talk Lab Journeys

Dan Sutch talks Funders and Labs

 

Video: Product Evaluation Starts Here, Now

A 4 minute guide to the Labs Evaluation

James Boardwell, is Innovation Labs’ evaluator. At the Labs Startup Day for funded projects he worked with the seven teams on creating an environment in which they will feel comfortable evaluating their products. In this interview from the day James tackles three questions:

  1. What he wants the projects to be thinking about as they evaluate
  2. What success might look like in terms of how product users might talk about it
  3. What he’d like them to be doing next

James provided the projects with links to two classic articles by digital culture guru Matt Locke of Storythings.

How new digital technology is helping young people to cope with mental illnesses

IMG_0562A nice update and summary of the Labs initiative  written by Mei, one of the Labs Board Members. It appeared originally in the Independent.

Mental illness can be your very worst companion. It might keep you in your bed all day, coiling round you with its tight embrace and soft whispers, “Stay here. The morning’s past and you’ll never manage anyway. You can try again tomorrow but today’s already lost.” When bedtime beckons, you might not sleep. Your illness bothers you with its tears and its worries or its silence until morning returns.

There are over 7 million people aged 16-24 years old in the UK, and while being a young person is difficult enough, one in six of us bears the additional burden of having a mental illness. This makes each day, each event and each task much harder to conquer. Unfortunately, suicide is now the second largest cause of death amongst 15 to 24-year-olds while mental illness is estimated to affect one in four people and costs our economy around £10billion each year.

Research has found that early intervention and resilience-building are key to helping young people grow up into healthy adults and it is in everyone’s best interest to help young people access treatment as early as possible, so that they can keep moving forward with their lives. However, when you have an illness, everyday tasks can become difficult and when you have a mental illness, getting across town to a counsellor each week can be an impossible feat. Going to a counsellor might also seem old-fashioned, out-of-touch or plain undesirable to today’s young people, who communicate in a million more ways than just face-to-face.

With digital technology developing rapidly, it’s important that our mental health services also evolve. Imagine wanting help or advice, but feeling utterly unable to leave your bedroom. You could reach for your laptop or phone to find an online counsellor to write to. You might download a meditation app to help you focus your thoughts, or activate an alert system that can notify your closest friends that you could do with a chat or a visit.

With the technology already in our hands, there is no reason why we shouldn’t find it as easy as possible to access the support that we need, whether we are suffering from a mental illness, recovering from one, or just trying to look after ourselves.

Thankfully, this is where the ‘Innovation Labs’ is involved. It is a groundbreaking project that is giving young people the opportunity to design digital tools to help with their own mental health issues. The labs are being funded by several organisations including the Nominet Trust Comic Relief and Right Here . The last is a charity I’ve been volunteering with for almost five years and so, I was offered a unique opportunity to sit on the Innovation Labs project team.

From the very beginning of the labs, young people have been involved on an equal basis with adults and everyone has brought their own expertise to the project. This ranged from personal experience of mental illness and first-hand encounters with existing medical services to technology fans and expert gamers. The project is neither youth-led nor adult-led but a collaboration between product designers and end-users. In this case, the end-users are young people who want new ways to look after their own mental health.

Along with other young members of the project board, I attended meetings to help plan the labs, sifted through applications from young people who wanted to take part, and interviewed the professionals who we’d hire to work with us to create the digital tools we co-designed.

Finally, we brought together 60 people from across the country for the first lab. In that one day alone, 194 different ideas were generated and by the second lab day, they had been boiled down to eight. These eight ideas have now been sweated over and have transformed considerably into exciting projects of their own.

My personal favourite is Mind’s Eye, a mood-monitoring and well-being tool that will help young people manage their own mental health on a day-to-day basis. Meanwhile, MadlyInLove will support young people who are dating someone with a mental illness and Doc Ready will help young people who are visiting their GP, so that they are using their consultation time effectively and get what they need out of the appointment.

These ideas have now been granted funding and young people will be involved in the development of each idea into a final product. It’s been a fantastic process so far, and I’m looking forward to seeing the results in June 2014.

Lab Grants are Go!

What’s Happening Now

One_Year_LaterIt’s nearly a year since the second Innovation Lab. In that time we’ve selected ideas to go forward to the Labs Grants Programme and awarded product funding to seven third/digital sector partnerships.

The funded organisations will soon be kicking off the product development process. We’ll be following them and [Read more...]

Four things I learnt about user involvement at Innovation Labs

This post originally appeared at www.workingwithjoe.co.uk

Since I started out as a children’s advocate in 2002 I’ve been searching for effective ways of involving children & young people in service development. Not ways where young people are just consulted with, nor where they lead the process and make the decisions, but where they are actively involved as equals, developing ideas and making decisions in genuine partnership with adults. Last Saturday I experienced a great way: Innovation Labs. [Read more...]

Lab 2: The end of the beginning

Lab 2 Group

After an intense day, the teams are now ready to present their ideas to the rest of the Innovation Lab participants. Working in groups of around 4 to 6, each team has worked on one idea over the day.

They’ve brainstormed, created storyboards and used empathy mapping to fully flesh out their ideas before moving to the prototype stage. They’ve also created posters, illustrations and charts explaining the best points about each developed idea, and explaining why some features have been discarded or refined. Some teams have even written their thoughts on the back of a cereal box! [Read more...]

Six tips for creating digital tools that solve social problems

Sidekick Studios' Love Sign

This post is based on an interview with one of the UK’s leading digital innovation agencies. It also appears at www.workingwithjoe.co.uk.

Digital apps and services are slowly changing the way we tackle society’s problems.

They’re usually created by social startups and small, motivated charities and organisations who want to find a better way to do what they do.

But creating products that actually change people’s lives and become sustainable is tough work.

Getting the right mix of design thinking, tech skills and business brains in your partnership or business is really difficult. [Read more...]

A day in the Lab…

Lab 1 in action

Image courtesy of Chris O’Sullivan

This is a guest post by Mark Brown of One in Four on his experience as an Innovator at last week’s first Innovation Lab. Mark is a prolific, vocal and valued UK Mental Health commentator via One in Four magazine and social media conversation. 

“If I said to you ‘I spent last Saturday in an innovation lab’ what would you picture? Would you imagine me in a white coat with goggles on, surrounded by bleeping machines and burbling test tubes in an underground research establishment hidden somewhere behind chain link fences? If I told you it was a mental health innovation lab, would you add lots of electrodes attached to heads and lots of machines scratching out brainwaves on rolls of paper? [Read more...]

Chris O’Sullivan’s Reflections on Lab 1

Chris O’Sullivan from the Mental Health Foundation gives us his personal reflections from the UK’s first mental health Innovation Lab.

Today I’ve had the massive privilege of working at an Innovation Lab in central London, with fifty or so of the most innovative people I’ ve met in years. The chance to combine innovation, technology, and mental health is never something I can resist. The opportunity to work with a mix of outstanding, articulate, exceptional and gifted young people and a range of tech people, problem solvers, and facilitators was proper humbling.

This story starts back in April, [Read more...]

That’s a wrap!

It’s the end of the day! Lined up in front of me are some volunteers from each group, ready to present the ideas they have come up with today. Here are just three of our bright ideas for apps.

1) “How We Say It” – an app that functions as a language guide for professionals. This would include the vocabulary that young people who are transgendered say they find acceptable, and the history and usage of such words.

2) ‘Five Steps” – an app which lets [Read more...]

Why we’re doing this (by the Paul Hamlyn Foundation)

Rob Bell, from the Paul Hamlyn Foundation, offers his thoughts on why we’re running the Labs project

This is an unusual place for me to be on a Saturday. Normally around this time I’d be playing in a park somewhere with my two boys, having fun, not a care in the world.

The oldest is 4 years old and his brother has just turned 1 – according to the oldest, the little one is now officially “a number”. Both have fine mental health…I think. I hope they will always feel they can talk to me about the things going on in their lives, their hopes and fears. [Read more...]

Welcome to Lab 1!

After lots of hard work and preparation, Lab 1 is finally upon us. Today, 60 people have travelled from all over the country (from Hull, Portsmouth, Durham, Huddersfield and even from Scotland!) to gather in London for the first Innovation Lab.

We have brought together 28 young people aged 16-25 to share their innovative new ideas with the 4 not-so-young people who are eager to listen and a mix of 25 young people and adults as part of the project team who put the Innovation Lab together. [Read more...]

Nominet Trust’s Innovation Process

This is a guest post by Dan Sutch from Nominet Trust, one of Innovation Labs’ funders.

Understanding how digital technology can best support young people around issues of mental health is a challenging area of study, and equally so when it becomes the centre of a design process to create new resources and tools – but that’s what the Innovation Labs are aiming to do with support from Comic ReliefRight Here and Nominet Trust.

The Innovation Labs are an attempt to create a process for supporting the co-design of new digital resources to help young people around issues of mental health.  Facilitated by Cernis, the series of labs aim to [Read more...]

Katie & Joe on beginning the Innovation Labs project

Katie and Joe on the first Project meeting from Innovation Labs on Vimeo.